GPU-based skin texture synthesis for digital human model.
نویسندگان
چکیده
Skin synthesis is important for the actual appearance of digital human models. However, it is difficult to design a general algorithm to efficiently produce high quality results. This paper proposes a parallel texture synthesis method for large scale skin of digital human models. Two major procedures are included in this method, a parallel matching procedure and a multi-pass optimizing procedure. Compared with other methods, this algorithm is easy to use, requires only a small size of skin image as input, and generates an arbitrary size of skin texture with high quality. As demonstrated by experiments, the effectiveness of this skin texture synthesis method is confirmed.
منابع مشابه
GPU-Based Multi-resolution Image Analysis for Synthesis of Tileable Textures
We propose a GPU-based algorithm for texture analysis and synthesis of nearly-regular patterns, in our case scanned textiles or similar manufactured surfaces. The method takes advantage of the highly parallel execution on the GPU to generate correlation maps from captured template images. In an analysis step a lattice encoding the periodicity of the texture is computed. This lattice is used to ...
متن کاملParallelization of Rich Models for Steganalysis of Digital Images using a CUDA-based Approach
There are several different methods to make an efficient strategy for steganalysis of digital images. A very powerful method in this area is rich model consisting of a large number of diverse sub-models in both spatial and transform domain that should be utilized. However, the extraction of a various types of features from an image is so time consuming in some steps, especially for training pha...
متن کاملDistributed Texture-based Terrain Synthesis
Terrain synthesis is an important field of Computer Graphics that deals with the generation of 3D landscape models for use in virtual environments. The field has evolved to a stage where large and even infinite landscapes can be generated in realtime. However, user control of the generation process is still minimal, as well as the creation of virtual landscapes that mimic real terrain. This the...
متن کاملGPU Ray-Casting for Scalable Terrain Rendering
With the ever increasing resolution of scanned elevation models, geometry throughput on the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper, we investigate GPU ray-casting as an alternative to overcome this limitation, and we demonstrate its advanced scalability compared to rasterization-based techniques. By integrating ray-casting into a tile-based GPU vi...
متن کاملA GPU Based Memory Optimized Parallel Method For FFT Implementation
FFT (fast Fourier transform) plays a very important role in many fields, such as digital signal processing, digital image processing and so on. However, in application, FFT becomes a factor of affecting the processing efficiency, especially in remote sensing, which large amounts of data need to be processed with FFT. So shortening the FFT computation time is particularly important. GPU (Graphic...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Bio-medical materials and engineering
دوره 24 6 شماره
صفحات -
تاریخ انتشار 2014